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heist-one

AbdelStark/heist-one

Observable browser stealth game where Jev judges, deterministic code owns the world.

What it is

HEIST//ONE is a browser stealth game for players and developers: six guards, three access-controlled doors, disguises, credentials, light control, noise decoys, one artifact, and two exits, with an authoritative server simulation and a Decision Lens.

How it uses Jev

Jev supplies batched typed judgments for every guard: whether local evidence suggests a threat (Noul), how suspicious a guard should be (Score), which legal tactical intent fits (Choice), and which observed entity deserves attention (Choice). The server validates policy and freshness before any proposal affects the 30 Hz simulation.

Primitives:choicescorenoul

Technique worth stealing

Treat every provider response as a proposal; deterministic code validates legality, freshness, and policy before acting.

Try it

pnpm install --frozen-lockfile && pnpm dev; scripted mode is default, no API key needed.

View on GitHub

judged by Jevjev-1.13.0

Evidence

Each line is one question put to Jev about the README. ≥ 0.60 reads as yes, ≤ 0.40 as no; in between Jev is not making a call.

  • Jev-centricyes0.86
  • Shows a System One patternyes0.87
  • Handles uncertaintyno0.23
  • Measuredno0.30
  • Runnableyes0.70
  • Worth recommendingyes0.64
  • Model replicano0.19
  • Problem scopescore on a 0–2 scale0.03
  • About Jevyes0.98

Signals by Jev jev-1.13.0, card written by DeepSeek V4.1 Flash from the README on 20 Sept 2026.