What it is
An unofficial, community-maintained collection of prompts, states, and decision patterns for Jev, plus a ranked showcase of community builds. For developers exploring Jev's Choice/Score/Noul primitives and the first 72 hours of ecosystem projects.
How it uses Jev
The README describes Jev as taking a state (string, JSON object, or array) and returning typed decisions with calibrated probabilities via Choice, Score, and Noul questions, evaluated in parallel in 70–500ms. It shows a Python example with noul and choice questions, but does not document how the repo itself calls Jev.
Primitives:choicescorenoul
Technique worth stealing
Build a structured state (e.g., player/trajectory/hazard/terrain) and ask typed questions; branch on answers, act when confident, escalate when not.
Evidence
Each line is one question put to Jev about the README. ≥ 0.60 reads as yes, ≤ 0.40 as no; in between Jev is not making a call.
- Jev-centricyes0.95
- Shows a System One patternno0.18
- Handles uncertaintyno0.05
- Measuredno0.06
- Runnableno0.13
- Worth recommendingunclear0.47
- Model replicano0.04
- Problem scopescore on a 0–2 scale1.00
- About Jevyes0.98
Signals by Jev jev-1.13.0, card written by DeepSeek V4.1 Flash from the README on 21 Sept 2026.